A Trial of Tools


The past weekend was spent trying to identify more clearly which tools I would be using to reasonably pull off this project.

I created a sandbox project to test some of the environment and lighting techniques I was hoping to use and began to realize (yet again... and I say this every time...) how difficult game development as I hope to do it actually is.

Never-the-less I was enjoying the process and finding some success. A few years ago I had participated in something called a Hype-Jam where the actual game wasn't the end goal, but rather a simple game trailer to get people hyped.... I figure that within this sandbox I could try and do the same type of thing. Here are the results of my efforts:

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